

Both of these are beneficial to game developers of all levels, especially those who have no experience writing code and creating art because they allow for the crowdsourcing of materials. Marketplace (or Unity’s Asset Store) has downloadable tools, models, sounds, characters, and animations everything needed to cobble together an entire game. It’s so comprehensive that it’s possible to make a whole game without writing a single line of code. Blueprint (or Unity’s Playmaker) is a visual scripting tool that allows coders of all levels to create game logic to control characters, animations, AI, etc. On the Unreal Engine 4 message boards, Bing said that he’s used Blueprint coding and assets that he’s purchased or downloaded for free.

This failure to address how the game is being made is harmful to other indie developers who are working alone or in small teams because it causes unrealistic expectations that are impossible for most solo developers to live up to. The fact that he is making Lost Soul Aside all by himself has been the central focus of every single article that’s come out about it not how he’s managed to make such a great looking game without a team of developers, ignoring both the technical and logistical aspects of making a game alone. The progress Bing has made on this game is impressive. At last count, there were 23,000,000 articles and reaction videos about the game and the trailer had 1,900,000 views. For those who don’t keep up with games journalism, Lost Soul Aside is the Final Fantasy XV/Devil May Cry inspired creation of one developer: Seoul’s Yang Bing.
